3/28/2023 0 Comments Spelunker rogue legacy![]() ![]() Community RELIC BUFF - Obelisk: Rarity lowered from Rare to Common (Resolve cost down from 35 to 25).Community RELIC BUFF - Atropos' Scissors: Rarity lowered from Rare to Common (Resolve cost down from 35 to 25).Community RELIC BUFF - Clotho's Spindle: Rarity lowered from Rare to Common (Resolve cost down from 35 to 25).Larger Biome Burden max level reduced from 50% to 30%.Enemy Movespeed Burden reduced from +0.75 to +0.7 per level (max level reduced from 3.75 to 3.5).Hazard Damage Burden raised from 25% to 30% per level (max level reduced from 125% to 150%).Enemy Projectile Speed Burden reduced from 10% to 7% per level (max level reduced from 50% to 35%).Enemy Aggression Burden reduced from 15% to 10% per level (max level reduced from 75% to 50%).Enemy Lifesteal Burden reduced from 125% to 120% per level (max level reduced from 625% to 600%).Health Burden reduced from 15% to 10% per level (max level reduced from 75% to 50%).Damage Burden reduced from 15% to 10% per level (max level reduced from 75% to 50%).A new Prime Boss Burden has been added.Rogue Legacy 2 Winter Gifts Update Patch Notes This means that, using the game's rounding, we will deal 24.19 damage for Crowstorm as an Archmage.While you read the full patch notes of this big update down below, please do note that the Winter event will only be available until January 7, 2022. Spell Damage = Spell Damage Modifier * Base IntelligenceĪssuming our values above, let's play as an Archmage casting Crow Storm. you wouldn't want a large area of effect spell to have massive damage per shot, and vice versa). The Spell Damage Modifier changes the damage dealt on a per-spell basis, making some spells more or less powerful dependent on their function (e.g. This value determines the effect our class has on our base intelligence.įor example, if we have an archmage, the calculation would be thus (using our base calculation above): Intelligence = Class Intelligence Modifier + Base Intelligence) ![]() Meaning our base intelligence for other calculations would be 31. ![]() There are three calculations that must be done for this value.īase Intelligence = 25 + (Magic Damage Upgrade * 2) + Equipmentįor example, if we had a mage that had a 3 magic upgrade and no equipment value, our base intelligence would be: Intelligence dictates the effectiveness of attacks the use mana. Given our above equation, the Knight modifier of "1" would give us the same result. This modifier alters the above equation with specific variables. Let's assume he has a weapon modifier of +1 strength, and an upgrade of +.50 strength. There are two strength/damage modifiers, the Base Damage Modifier and the Class Damage Modifier.īase Damage Modifier Base Strength Formulaīase Strength = 25 + (Attack Upgrade * 2) + EquipmentĪs an example, let's take the Knight, who has a base strength of 1. ![]() Strength, also known as Damage when speaking to the Blacksmith, dictates how much damage one deals against enemies. Your received damage (rounded by the game's rules) would be 45. When we plug in our values to the initial formula, we get: Received Damage = Enemy Base Damage * Received Damage ModifierĪs an example, let's assume the enemy you are fighting has a base damage of 50, and you have an armor rating of 20. Each increase in Armor reduces the amount of damage that is received by the player. Armor dictates how much damage one can withstand. ![]()
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